A blog about games by a nerd who can’t get enough of them

THE FOREST FOR THE TREES

Photos courtesy of Obsidian Entertainment


All of these little details coalesce into a single design philosophy that I find central to a lot of Grounded, and by extension, good survival crafting games: let the player have fun.

The gameplay loop doesn’t have to be so burdensome that it gets in the way of the player’s overall enjoyment.

If I’m working on my base and suddenly my axe breaks, and I groan because this is the third time it’s broken during this construction project and I’ll have to go risk life and limb to build a new one, that isn’t fun. The challenge should come from the actual gameplay, not the little in-between tasks.

In fewer words: the game should have friction, not grind.

I should also note that I’ve neglected to mention all the other things that make Grounded great, like the fun early 90s aesthetic, intriguing story, and the detailed and creative item design that makes every in-game structure look like it was actually made out of bug parts and grass.

All in all, Microsoft made an increasingly rare right move by bringing Grounded to all platforms, because it’s quickly become my favorite survival game and my reintroduction to loving the genre.

If you’re interested, you can purchase it here.


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2 responses to “THE FOREST FOR THE TREES”

  1. Nice write-up on Grounded! If I may offer one remark purely on the form, at some point the background becomes transparent rather than the opaque pink it was at the beginning of the article and I don’t think that’s intended ? In any ways, it makes reading it harder, the words less visible.

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    1. Thanks for the feedback! I think I was able to fix it now, but let me know if it’s still a problem.

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